
SONG CAO

BUILDING DESTRUCTION - BREAKDOWN
I was responsible for the layout, animation, FX (destruction, debris, smoke), lighting, rendering, and compositing.
For this project, I used RBD simulations to create the building destruction, including collapsing walls, floors, window frames, glass-breaking effects. Then, I used POPS to emit particles from the fractured building walls and instanced small debris onto those particles. Additionally, I used the building's walls and floors as smoke sources, generated smoke trails using POPS, and simulated the smoke using the Pyro Solver. Finally, I composited all the layers in Nuke and handled the color grading and final look of the scene.
Source:
Building Asset: Mingli Xing
Building Texture: Poly Heaven - Rob Tuytel
HDRI: Poly Heaven - Savva Zakharov