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MAGIC & VINE GROWTH - BREAKDOWN

I was responsible for the assets(trees, vines), layout, animation, FX (magic, particles, vine growth), lighting, rendering, and compositing.

 

For this project, I began by creating a circle on the ground around the character. I identified the top point of the character’s raised hand and used POPs to simulate particles from the point on the hand to points on the circle. I generated lines based on the particles, added noise to these lines, and controlled their growing speed to create a magical flow effect.

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To create the green magic lines swirling around the character, I drew curves from the ground around the character to the character’s body. Then I use POPs to emit particles along these curves, so the particles flowed naturally from the ground up to the character.

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For the vine growth effect, I emitted particles from the points on the ground circle using POPs, added trailing behavior with noise, and then generated lines based on the particle trails. I also created vines growing on the sculpture by adjusting the normal of the points on sculptures' surface to point upward. I then emitted particles that moved along these normal and generated growth lines from their motion.

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Green floating particles were emitted from the points along the vines to enhance the magical atmosphere. To animate the leaf growth, I used a Bend node and instanced leaves onto the vine points. I controlled their animation offset using a Time Shift node combined with a For-Each loop.

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Finally, I composited all layers in Nuke and handled lighting adjustments, color grading, glowing magic effects, depth of field, and the final look of the scene.

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Vine Texture: Bridge - Quixel

Log Asset and Texture: Bridge - Quixel

Stone Asset and Texture: Bridge - Quixel

Ground Texture: Bridge - Quixel

HDRI: Poly Heaven - Greg Zaal

​Source:

Character Animation and Texture: Mixamo

Stone Buddha Asset and Texture: cgtrader - RuddTut

Stone Tower Asset and Texture: Free3D - dudehtm

Stone Griffin Asset and Texture: Sketchfab - Thomas Flynn

Leaf Asset and Texture: Sketchfab - Zacxophone

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